Concept Artist - Internship January 2022 - August 2022
Epic Universe - Attraction Project Team 
Team artist for the development of a signature attraction opening in Epic Universe. I was responsible for creating color elevations, character designs, ride vehicle designs, and updated existing art to match construction changes as they happened in the field, as well as designing new spaces when needed. With the creative director, we developed the design bible for the attraction and created marketing assets for both internal and external use. Opening in 2025!
BlueSky/Early Development
I worked on the early development and previsualization  for a variety of experiences at Universal parks collaborating with large IP holders like Nintendo, DreamWorks, and Harry Potter to bring iconic worlds to life. I worked on experiences such as restaurants, retail locations, rollercoasters, games, apps, and more! Designs could range from a quick sketch to a fully rendered model and key art depending on project needs and time constraints.

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